Eye, Issue 030, Winter 1998

Eye, Issue 030, Winter 1998

Information:

Opinion:
Trial and error – Editorial, Max Bruinsma
If designers want the audience to interact, then designing is transformed into making the problem-solving playable.
Multiple choices by Jessica Helfand
All the news from every angle that fits your personal agenda: surfing the shlockwave of a pseudo-event
The medium is messy – Agenda, Andy Cameron
The creative process is often unstructured, without purpose or elegance. Like life itself, or playing games
Features:
Reputations: Terry Jones by John L. Walters
‘I’m a creative director. I work with photographers. Years ago I said design is a piece of piss. Design is something that shouldn’t be complicated.’
General Idea: Infiltrate, infect and mutate by Sian Cook
Ignoring the boundaries between art and design, this Canadian trio worked in both fields with an eclectic mix of language, humour and commercialism
Design is advertising #2: Nomadic resistance by Rick Poynor
Faced by oppressive visual pollution, many designers feel powerless. Yet the visual realm can be turned into a vital site of political and cultural action
Live die eat cheat by Matthew Shadbolt
Behind the screen is a world where bullets and bodies defy mortality and gravity. A visual history of computer games from kindergarten to carnage
Writing on the wall: The posters of James Victore by Steven Heller
With a visual polemic of angry scrawls that stop pedestrians in their tracks, this committed New Yorker tackles Shakespeare, safe sex and racism in personal (frequently self-financed) projects that hammer home graphic design’s potential to make a difference
Play by Tomato
Tomato didn’t want to make an essay that could be readily ‘got’. For them, play is a kind of freedom, an activity inherently resistant to rules
Visual Prose by Peter Mayer
Books that present a panoply of textual and visual tricks conjured by the authors who play games with meaning through space, structure and sequence
Scoop by John L. Walters
A board game based on page layout, newspaper rivalry and editorial approval, who knows what strange ideas it gave to budding journalists and designers at an impressionable age
Reviews:
The Work of Charles and Ray Eames
Speed
Balla and Futurist Italy

Eye, Issue 030, Winter 1998
Eye, Issue 030, Winter 1998

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