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A beautiful and information-rich graphical journey through twelve modern videogame environments, offering new insights into the art of virtual world-building.

Authors
Luke Caspar Pearson
Sandra Youkhana

Limited to 500 copies

Details

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Videogame Atlas, Volume, 2022
Videogame Atlas, Volume, 2022

 

Videogame Atlas, Volume, 2022
Videogame Atlas, Volume, 2022

 

Videogame Atlas, Volume, 2022
Videogame Atlas, Volume, 2022
More graphic design artefacts
From the design archive:
From the design archive:
From the design archive:
More graphic design history articles

Members Content

Volkswagen commissioned a fantastic range of graphic designers, including Wolf Zimmermann, Hans Looser and Michael Engelmann. The designers amplified the brand image of Volkswagen with strikingly modern designs.

Members Content

The 1960s was an era characterised by political, social, and cultural shifts. The counterculture movement emerged as a response to the perceived failures of the mainstream establishment, sparking a wave of activism and alternative ideologies. And with these an array of printed matter. Counterculture publications, often referred to as the "underground press," became powerful platforms for dissent, expression, and the exploration of new ideas.

Members Content

Industrial design was an American design magazine featuring furniture, ceramics, housewares, appliances, automobiles, buildings, radios, projectors, televisions, and many other objects designed for the postwar middle class. First published in the 1950s by Charles Whitney with Alvin Lustig as art director.
Support American Bauhaus on Kickstarter to pre-finance the project and its production: www.kickstarter.com/projects/908813786/american-bauhaus