Information

A beautiful and information-rich graphical journey through twelve modern videogame environments, offering new insights into the art of virtual world-building.

Authors
Luke Caspar Pearson
Sandra Youkhana

Limited to 500 copies

Details

Linked Information

Videogame Atlas, Volume, 2022
Videogame Atlas, Volume, 2022

 

Videogame Atlas, Volume, 2022
Videogame Atlas, Volume, 2022

 

Videogame Atlas, Volume, 2022
Videogame Atlas, Volume, 2022
More graphic design artefacts
From the design archive:
From the design archive:
From the design archive:
From the design archive:
More graphic design history articles

Members Content

The identity manual consisted of 130 pages of information and brand usage with Arie J. Geurts heading up the project as design director, (who later headed up his own design studio in Los Angeles). The identity uses minimal colour and focuses on a consistent brand blue in all communications.
Mark Bloom has designs for globally recognised brands, produces some of the finest, most accessible modern typefaces and heads up Mash Creative and CoType Foundry. His type foundry has always been a port of call for our studio's brand projects and he continues to develop these, each with a fantastic print specimen.

Members Content

Magalhães developed over 180 brands and in addition to developing visual identities, he also developed designs for Brazilian notes and coins.
I came across two sample books containing printed examples of the work executed by the students in the Composing and Machine Departments of the Polytechnic School of Printing, between 1907 and 1910. I couldn't resist adding these to the archive.